RICK ROWE: CONVERSATION WITH A MASTERING ENGINEER
YouÕve been working on a CD for the Rock & Roll Hall
of Fame. Can you tell us a little about that?
ItÕs a compilation project. ItÕs a compilation of other
peopleÕs work. So youÕre limited
in what you can do but you have to do something because thereÕs no way to take
21 pieces of music from 21 different engineers and 21 different studios, put
them on the same CD and think theyÕre actually going to sound good together. So
changes have to be made but they are very subtle and it is really walking a
tightrope of not trying to undo what another colleague of yours may have spent
hours or days doing. Also, one of the most difficult things to master is a
compilation of famous stuff that people know so you really canÕt change it and
yet you have to. ItÕs like a beauty contest in a way. WeÕre looking for whoÕs
closest to perfection and weÕre not going to mess with those. Now everybody
else has to come up to that standard.
There are a number of programs for computers that allow
someone to master on their own. Why would
you want to hire a Ōmastering engineerĶ to do this for you?
A lot of times there can be errors that you donÕt hear
because youÕre too close to it. ItÕs like the forest and the trees thing. After
a while youÕre only seeing individual trees when youÕre really trying to create
a forest. ItÕs hard to keep the concept of the forest when youÕre working at it
every day.
Mastering programs are a bit like pre-cut clothing off the
rack. TheyÕre generic, theyÕre going to solve generic inaccuracies. Proper
mastering is a lot like a
hand-tailored outfit, specifically created for you,
or in this case, for your mix. And mastering properly, by hand, renders a
universally worldwide playable product. And you have to think worldwide because
youÕre thinking about the Internet. YouÕre not thinking local. YouÕre going to
be selling records to people in Lithuania, to people in the Philippines and
Australia. So you want your CD to be playable on any kind of system, from the cheapest
to the most expensive. ThatÕs something a mastering engineer is aware of and
can compensate for.
If you think of mastering as a meat and potatoes dinner, you
can get it at a high end steakhouse, or, get a burger Mac DonaldÕs with a sack
of fries. TheyÕre both meat and potatoes but thereÕs a world of difference. And
thatÕs the difference between using a mastering engineer and using a mastering
plug in. And if that meal is going to represent your talent, you probably want
to go to the high-end steakhouse. Also, a good mastering engineer will make
himself available to any QC person at any duplication facility to answer
questions abut your CD which can be an invaluable interface.
How did you get started?
I got started in 1970 by taking a summer job at Electric
Lady Studios and I was having a ball. The Chief Engineer was Eddie Kramer, one
of the most brilliant engineers of our time. I was an Assistant Engineer. At
the end of the summer I went up to EddieÕs office to let him know that I had
had an enormously wonderful time and to thank him for all the knowledge he had
imparted but I was going back to class (I was a student at Mannes School of
Music). But before I could tell him that he said to me, ŌYouÕre showing great
promise and IÕve got Malcolm Cecil and Bob Margouleff coming in and I want to
put someone with them and I think youÕll be fine for that. YouÕll be starting
work on a Stevie Wonder album in about two weeks.Ķ So then he said, ŌWhat did
you want to see me about?Ķ And I said, ŌGreat cravat.Ķ He had a great
collection of cravats that people wore during the day. So I said to myself,
ŌBack to school or Stevie Wonder, back to school or Stevie Wonder?Ķ It was a
no-brainer.
Both Bob Margouleff and Malcolm Cecil were wonderful and I
learned so much from them. And that album turned out to be Music of my Mind which was a great departure for Stevie
Wonder at that time.
How did Stevie Wonder record?
It was very interesting. He had a basic set of lyrics that
he would have worked out and those were written down. And Stevie would be out
at the Clavinet because we would lay down the basic tracks with only the
clavinet and Stevie. The way he was churning out songs he would be stopping us
when we were setting up for an overdub to work on another idea for a song. So
we would be throwing on fresh tape again because we were going to cut another
basic. What would happen is that Stevie would have a headphone on one ear only
and Malcolm would be in the studio with a microphone sounding like Whispering
Joe Wilson and he would be feeding Stevie the lyrics one line in advance. This
happened so often that I still remember to this day that by the time we
finished with all of the overdubs, even before mixing, we had 43 songs in the
can. And many of those went on to be used on Talking Book Part One and Two.
It was an incredible thing. You couldnÕt stay at Electric Lady. There were the
staff engineers but when you came of age they would wish you well and send you
on your way with the highest recommendation.
So I worked at a number of studios and worked my way up
through the ranks for a while. One of the places I went to was Sound Ideas
where I got to meet Leonard Cohen. I did an album, New Skin for the Old
CeremonyĶ, with him and was asked to go on his European tour and mix front
of the house. And I jumped at the chance to do that. It was basically an
acoustic tour, a mixerÕs dream. It was a lot of fun and quite successful. All
in all I think I did a couple of US tours and 3 European tours. It was a great
learning experience doing things live. There was no room for mistakes.
When I came back from one tour I discovered that I had a
Disco hit, A Fifth of Beethoven, which I had done at Sound Ideas. I had
forgotten I had done it but it was Number 1 in Billboard for three weeks and I
got a Gold Record for that. It was done with real guys with real instruments.
Thirty some odd string players would come in and twenty some odd cigars would
be lit. There were some great players.
Another studio that I worked at was Secret Sound where I got
to work with Spiro Gyra on Morning Dance, another one of my favorite
records. I also got to work with Cissy Houston and also got to record Whitney
Houston who at that time was still in grade school. SheÕd come to the studio in
her school uniform and sing back up vocals with mommy. I also worked with Irene
Cara and Luther Van Dross who was part of a background group called Kay Lee.
Then, in the early 80Õs digital came along, and RCA Studios
got heavily into it, more than any other studio in New York. Where was the most
cutting edge digital happening? It was happening on 44th Street and
Sixth Avenue. I wanted that knowledge so I went and became a staff engineer at
RCA. I spent a decade with them and made the transition from just a recording
engineer to going into mastering. And, I made that decision when it was no
longer vinyl that was being mastered.
We were using a JVC system because they preceded Sony in
digital on tape. We were using a Soundstream system with Honeywell disc drum
drives. The disc drums were about the size of a cake box and in them there
would be maybe three 12Ķ or 14Ķ platters, stacked. And you would take these big
drums and put them in what looked like top loading washing machines.
And then Sony came across with the 1630 system. Even though
itÕs an antique, the 1630 ¾Ķ tape is still, to this day, the most
flawless way to record a 2 channel digital and take it from Location A to
Location B. And the way that we started doing mastering was to set up two 1630
systems, and then go from digital to analog. Then we would go through some of
the wonderful analog gear that RCA owned, and then youÕd end up on the 1630
system number 2. So you would willfully leave the digital domain and come back.
And one of the curious things that we found was rather than the signal
degrading, the number of errors got fewer and fewer. Three generations down
sounded better than the original. Go figure. Many of the early CDs were made
this way.
What is mastering and what makes it different from
mixing?
ThatÕs a good question, especially in digital audio.
Mastering today is more of a science than an art. Part of it is art but if you
asked me what part of it is art IÕd say it is the artful application of the
correct science. It has nothing to do with ŌThis is how I think your record
should sound.Ķ Your recordÕs going to tell me how it needs to sound.
Is it necessary for the client to attend, or is it
necessary for the producer to actually produce the mastering?
No, because it is the tracks that produce the mastering. The
track tells me what it wants and if the track canÕt tell me what it wants itÕs
not a good mix. And the corrections should not be made in the mastering studio.
They should be made with someone who has access to the multi channel tapes. In
this room I got two channels – I got Left and I got Right and thatÕs it.
But you can still do an enormous amount with those 2 channels. What mastering
is, is no matter how good the recording engineer is, there are going to be
errors on that final mix. There are going to be technical errors on that
digital mix. A lot of those errors today are from the systems that people use.
The systems will impart errors because the systems are all pretending to be the
Hit Factory in a box, or any of the great studios. You canÕt have a million
dollar SSL console and another half a million dollars worth of outboard in the
virtual world. ItÕs a fairy tale. It does not exist. You can approximate it,
and, while you are approximating you are introducing digital errors that you
can neither see nor hear. Why?
Because after youÕve been listening to it day after day,
week after week, something comes into play I call Sense Memory. Your Sense
Memory goes back to the basic tracks of a recording. By the time you get to the
final mix, the excitement that you are feeling is your Sense Memory of the
tracks before all the overdubs. So, has your track lost its life? It may have.
Will you know it? Absolutely not, unless you can distance yourself. And this is
what separates the great mix engineers from everybody else. They can distance
themselves in a matter of a couple of days. The average person is going to need
7 or 8 months before he realizes that the record he made 7 months ago is
absolutely horrible although at the time he didnÕt think that at all. IÕve had
that reaction in my career as a recording engineer, ŌDamn! So thatÕs what that
record sounded like? I thought it was better than that.Ķ And the reason I
thought it was better than that is because my sense memory was playing the
track in my brain louder than what was coming into my ear.
So as a Mastering Engineer you want to limit yourself to no
more than 6 hours a day. Beyond the sixth hour you can do some editing, and,
maybe you can do a little leveling, but you canÕt make any decision on how something
is going to be EQÕd or limited or compressed because your sense memory is going
to kick in. And itÕs going to override the new information thatÕs coming in.
ItÕs a human condition that we really canÕt avoid.
I am now employing a radical approach to mastering. We used
to master records in one day. And we used to come back the second day to see if
any touchups were needed. And that would probably be an 8 or 9 hour first day,
and, a 6 or 7 hour second day. And that would be the record. And that was doing
everything the way we used to do it which was not using the computer but rather
separate pieces of gear. The computer was only used for storage and editing.
Back in the day when we were doing what I described earlier as what we used to
do at RCA, from machine to machine, you had to do everything in real time. It
was the only way to do it. As you come forward in time most of your gear
doesnÕt really exist but itÕs the picture of your gear on your computer
monitor. You arenÕt really working with that gear. YouÕre working with a
virtual simulation of that gear.
I started questioning that idea when I did my last
installation at Media Force. We were still mastering the old fashioned way
– everything will happen at the same time. Part of being a good mastering
engineer is listening to raw tracks and deciding what the mastering chain will
be. TheyÕll call it the path, theyÕll call it the chain, but it is the whole
idea of what is going to come first: the level control, followed by some
limiting followed by some EQ, followed by some compression, followed by some
more limiting, another level set and then weÕre done. Now the mastering pathway
changes with everything that youÕre doing but thatÕs the basic idea. And thatÕs
how most of my colleagues still work.
When youÕre working with actual gear, and youÕre coming from
analog this still, to me, is the way to go. It definitely makes sense. You come
from your tape, through your analog gear, figure out your mastering path, and
the very last step on that path is make it digital and store it. However, come
into the 21st century and realize that a lot of studios are not
studios anymore. TheyÕre studios in a box where everything is being done
virtually. And I questioned whether mastering could actually be done that way. And
to me it made more sense that mastering could be done that way and that
recording actually should not be done that way. Recording should be done at
places like Troy GermanoÕs new place where youÕre in a room that sounds just
wonderful and the gear is absolutely first rate. And itÕs all real gear that
you can touch. And I think thatÕs how recording should be done because a lot of
mistakes are made in the box.
But I came to think that mastering could be done in the box
if you respect the limitations. The first limitation that I had to respect is
that you cannot create a mastering chain. And the reason is that when you are
mastering, the science is that you are trying to create a flawless digital
signal. Whenever you do any compound procedure on a computer you are
introducing new inaccuracies. You get the bad with the good. There is no
purist; oh this is only giving me the good, ThatÕs a fairy tale. You donÕt get
something for nothing. Every time you get something from digital youÕre giving
something up. Because you know you have that finite wall which dictates that
there should be nothing above digital zero because beyond digital zero thereÕs
going to be a minor ticky clicky thing. And it will happen so fast that youÕre
not actually going to hear it unless you have a lot of them happening at one
time and then you are going to hear it. Or, youÕre going to hear, ŌHey, your
music sounds digital.Ķ ThatÕs because youÕre probably going over level 15,000
times in a three minute period. But itÕs so brief a moment in time your ear
does not identify it as distortion but overall your psyche says, ŌThereÕs
something wrong with that recording. It doesnÕt sound friendly. Yeah I think it
sounds good but thereÕs something about it I donÕt like.Ķ
While I was mastering at Media Force I realized that a lot
of the stuff coming in sounded really great but only to a degree. What is
wrong? As the analytic tools got better you could actually get an error count
or you could get a count of how many times the thing went over zero, or, is
there a DC offset; meaning that, is absolute null, no sound whatsoever, where
it needs to be?
When you look at a waveform, the waveform goes above and
below the null point. But that
null point sometimes gets askew. And that is caused by making compound
procedures on any computer. Very often I will take in a mix and the first thing
IÕll look for is, is the null point really null? Is nothing really nothing? Or
is nothing really above or below the null point? That affects not only the
silence between the notes but also the resolution and decay of every single
sound on that record. If you straighten that out you might find out that the
mix only needs one fiftieth of the EQ you thought it would. And now, the bass
sounds more like a bass.
I started talking to a number of guys who actually created
this virtual gear and one guy told me, Ō If we didnÕt have to waste so much
computing power and time on making a front end that made you guys happy we
could accomplish so much more with the program doing so much less.Ķ What he
meant was that most engineers want to see their virtual 1176 looking like an
1176. They want to see the knobs; they want to see the meters. The 1176 really
doesnÕt exist, itÕs a picture of it. Meanwhile, when you adjust the threshold
of that 1176, or the ratio of compression on that piece of gear, in the virtual
world youÕre not actually doing that. As the programmer told me, ŌWhen we give
you that program it doesnÕt mean that your computer has turned into an LA2A or
an 1176. It is the simulation of what that device would do if you were using
it.Ķ So what they had to program into all of these things, especially into Pro
Tools, is something that looks like the gear that you want to touch. And every
time you touch a knob on that gear, whatÕs happening behind the scenes are
things that most engineers donÕt understand.
I began working under my new radical theory, which goes to
what I was saying before about what happens when you get a computer system to
become a virtual limiter. Well, yes it makes some errors because it has to
translate from the front end, which is make believe. And itÕs just to make the
engineer who has been turning knobs and pushing buttons feel comfortable. Not
only are there mistakes that happen in the computer because of that but now the
big thing of compound errors. And remember weÕre talking about computers with
one or two CPUs and as powerful as they are, they have their limitations. When
you start doing compound things like IÕm going to use its virtual limiter, its
virtual equalizer, both plugged into this virtual fader, well now youÕre asking
the CPU to do 3 things. And in your engineerÕs mind youÕre seeing them the way
they would be if they were separate boxes in your room. And that would be youÕd
go to whichever one you decided would be first in the chain, and then the next,
and then the next. And any engineer will tell you that even with the same
settings, if you change the appearance of whoÕs first, whoÕs second, whoÕs
third, the result is going to be vastly different. In the world of the
computer, the computer is trying to let you know that itÕs not going to let the
results be that different. Within that CPU, all three of those devices, letÕs
just pick a level control, a compressor, an EQ; all three of them are going to
use common computing procedures. So even though you change device number 2,
itÕs actually changing the performance of device number 1.
Now in the real world this can never happen because what
youÕre doing on device number one is still going to work the way you want it
to. Then youÕre going to go into the EQ. But no matter what you do with the EQ
itÕs not going to reach back and change the compression ratio. In a computer,
it is. The way you work around that is to do one thing at a time. This goes
back to what I said earlier that recording should be done in a proper studio
with proper gear. Because you donÕt have the luxury of doing one process at a
time in a multi-track situation. However, as a mastering engineer you do have
the luxury of doing one process at a time.
What kind of computer system do you have?
IÕm actually working on a PC. IÕve found that in the year
2009 the PC, with Windows XP is very friendly.
What about overall level?
ThatÕs been a bone of contention not only with me but any
top-notch guy you talk to. The need for the CD to sound louder is the silliest
thing. I understand that you want your CD to command presence but to pursue
loudness for itÕs own sake is just silly. Because for every db of loudness that
you add what you start to give up is the resolution of every single note. You
donÕt give up much of the dynamic range. However, every note has a resolution
decay and you start giving that up when you start pushing beyond. There is a
scale called the Root Mean Scale, RMS. It is a minus scale which can be used to
measure perceived loudness.
However, I can show you a recording that is so soft that you
have to turn your amplifier all the way up to hear it, and yet, it reaches
digital 0. It reaches the top of the digital scale but when you measure the
analog resolution itÕs almost nothing. A very handy piece of gear is a
precision set of VU meters. IÕm not talking about program peeking meters. But
if I want to look at how I can relate to this RMS level I have to look at a
standard VU meter. That shows the analog resolution that IÕm getting from my
digital. What I tell most mixers is not to rely on their digital meters.
TheyÕre too fast and theyÕre even going to see false peak information.
What should
someone look for in a mastering engineer, assuming youÕre not available?
IÕd have to say how long has he been doing it? That to me
means a lot. Did he start out as a mastering engineer or did he start out as a
recording engineer. Most digital mastering engineers started out as recording
engineers. Exceptions to that rule: Bernie Grundman and Bob Ludwig among
others. They started out as vinyl mastering engineers. So, unless you started
out as a vinyl-mastering guy you better have started out as a recording guy.
IÕm going to look at how long you work in a day. How much work are you willing
to take on. Do you believe that you can be a victim to A, fatigue, B, the Sense
Memory? Another thing I would look
for is, if youÕre artsy, I donÕt need you. If your art is which science to use,
youÕre my guy.
Any final words of wisdom?
Yes. Buy yourself a decent set of VU meters and for every
element that you add to your multi-track, while youÕre tracking it, make sure
your eyes are glued to that VU meter. And make sure that youÕre not at the top
of your digital scale on your digital meter, lighting the little red lights.
And, if you need to, turn your monitors up to kill levels, fool yourself so
youÕll be forced to just barely crack the faders open and then look at your
meter.